Comments (3)
I managed to get the amount of time forfeits down to about 1% of the games played at 1 minutes + 0.6 seconds, but that is still too much in my opinion. Would preferably have 0 timeouts. Will need to take a bit more time to get this fixed.
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Thanks for reporting this!
I have actually been working on the time forfeit issue + some crashes in very long-lasting games for the past few days. I am currently testing some of the recent changes to time management to see if the issues are fully gone.
Unfortunately, this issue is not solved in 2.3.0. I am looking to release the fix in the next few days if everything goes well. I will keep you updated.
from zagreus.
The latest release had only 3 time forfeits over 1156 matches played on 3 different machines. The time forfeits only occured on one machine.
I have released this fix in v2.3.1. If for whatever reason the time forfeits happen again, feel free to re-open this issue.
Thanks again for reporting this!
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Related Issues (6)
- Suggestion HOT 1
- v2.4 out ? HOT 3
- compilation error : solved HOT 4
- memory problem HOT 1
- Zagreus 0.5 and 1.1.0 Hash HOT 1
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