Comments (2)
Hi, the normal is used to cull points that face away from the camera. If you have a scene with high depth complexity (indoor building with multiple rooms) this can help with the render quality.
I'm currently working on a functionality to use ADOP on scenes without a normal. Please check again in a few days.
to (4.) yeah, if you have the the capture location of each point you can just the difference.
from adop.
Thanks for your reply, it really makes sense to me!
from adop.
Related Issues (20)
- doubt about the point cloud in demo video HOT 3
- failed to build with ffmpeg in Ubuntu 18.04
- updated src/readme HOT 1
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from adop.