Comments (2)
In the interpreter, you can use the meta-command "#picture " (e.g. "#picture 300") to run the graphics routines for a particular picture number, but not all of them are actual pictures (some are sub-routines for parts of pictures). As you say, they're stored as sets of instructions for lines and fills, basically, but it's not easy to tell where the routines for a specific location (or even any location) start.
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I'm actually interested in how the pictures build up, so this looks like it will help! :-)
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Related Issues (12)
- Can't compile on Ubuntu 16.04
- Gtk source code doesn't compile on Ubuntu 16.04 HOT 1
- Graphics / Line drawings seems not to work with glk implementation HOT 12
- Documentation improvements HOT 5
- Cannot easily restore a game saved from Part 2 of Lancelot HOT 7
- Play games from compressed Z80 Spectrum memory snapshots HOT 7
- Level 9 games in Blorb files HOT 3
- Add a menu item to set the background colour HOT 3
- [Linux] Pictures not shown for PC games with files .PIC HOT 1
- Any game with 3 parts «packed» will play only last one HOT 1
- Image Scale Factor
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from level9.