Comments (2)
This seems to be an error with the FBX importer from blender we are finding a workaround that the bridge will handle automatically but, the best workaround currently is to make sure you don't have anything parented to the skeleton of the character.
This will be a new feature in the future that will automatically handle this but, accessories data will not translate to blender right now.
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Got it. Thanks for the reply.
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