Comments (2)
Hi axnathon,
As a user of the Cinema Bridge, I too noticed material creation issues not only with props but also with characters with different types of geoshells.
This last Bridge update was pretty major with a lot a great features, but must have impacted the material conversion. I'm sure they'll figure it out.
Below is what I captured in my Python log while trying to convert materials to Redshift (I replaced the R21_XXXXXX for this posting):
Traceback (most recent call last):
File "C:\Users\brucek5\AppData\Roaming\Maxon\Maxon Cinema 4D R21_XXXXXX\plugins\DazToC4D\lib\DtC4DGuiImportDaz.py", line 396, in Command
rs_mat.execute()
File "C:\Users\brucek5\AppData\Roaming\Maxon\Maxon Cinema 4D R21_XXXXXX\plugins\DazToC4D\lib\RedshfitMaterials.py", line 71, in execute
self.make_rsmat(mat, prop)
File "C:\Users\brucek5\AppData\Roaming\Maxon\Maxon Cinema 4D R21_XXXXXX\plugins\DazToC4D\lib\RedshfitMaterials.py", line 320, in make_rsmat
self.set_up_diffuse(prop, rs_material, rs)
File "C:\Users\brucek5\AppData\Roaming\Maxon\Maxon Cinema 4D R21_XXXXXX\plugins\DazToC4D\lib\RedshfitMaterials.py", line 139, in set_up_diffuse
self.set_gamma(texture_node, "sRGB")
File "C:\Users\brucek5\AppData\Roaming\Maxon\Maxon Cinema 4D R21_XXXXXX\plugins\DazToC4D\lib\RedshfitMaterials.py", line 93, in set_gamma
texture[c4d.REDSHIFT_SHADER_TEXTURESAMPLER_TEX0_GAMMAOVERRIDE] = True
AttributeError: 'module' object has no attribute 'REDSHIFT_SHADER_TEXTURESAMPLER_TEX0_GAMMAOVERRIDE'
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That is not a problem in the latest version, it already was there from the first release of this third developer team trying their hands on this.
The missing texture mapping is not only a Redshift problem, it also does not work with standard C4D materials.
I have no idea how something like this can even be release in this buggy state.
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