Comments (5)
I suggest you to open the MyBox Window found in Tools > MyBox and uncheck everything except Check for Updates.
from mybox.
Can you lock down which specific component is slow? Or is everything slow? That would help more for debugging. 🤔
from mybox.
Not for specific component, after I install this package (into an empty project), I hit Play button in the Editor and I can detect that it takes from 0.5s to 1s slower to start the Play mode. After remove the package, I hit the Play button and Play mode start as fast as normal. I have tried check/uncheck settings in the Menu but result is the same.
from mybox.
Hopefully it is fixed already, as in the version with the latest commits those three should be disabled by default.
Make sure that in your settings they are also disabled.
Without those features there should be no extra calculations from the MyBox on Playmode
from mybox.
Sorry for the late response 😪 Instant-deadline-mode is finally over for me
from mybox.
Related Issues (20)
- Bug: Waiting for user code in MyBox.dll to finish executing HOT 3
- Crash in MySerializedProperty
- Constant errors with conditional field
- Release with .unitypackage HOT 1
- Naming Conflit HOT 1
- Editor takes a long time in "MyEditorEvents.OnWillSaveAssets" HOT 4
- [ButtonMethod] not work in list item HOT 9
- Passing a List or Array to DefinedValues HOT 3
- ConditionalField does not work when RegexString is used on the same fields HOT 1
- Missing def for Attributes/DefinedValuesAttribute.cs HOT 1
- ConditionalFieldAttribute is rather slow HOT 3
- Suggestion: Help boxes
- Using [ConditonalField] causes Editor Button to be drawn twice HOT 2
- ReadOnly HOT 1
- "No GUI Implemented" when using a UIElement Property Drawer with Default Inspector. HOT 5
- MyEditorAudio.cs not found. HOT 1
- DefinedValues w. method is null HOT 4
- [ConditionalField] doesn't work with lists or arrays HOT 1
- Foldout doesn't work properly in child classes
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from mybox.