Comments (2)
Can you give an example, not really sure what you mean.
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Yes,
for point 1
in the .lang file, you have all the stone type set at "global." and not "tile."
For example : global.granite=Granite
Then the block themself are "tile." entry
For example : tile.rubble.name=Rubble
Then on the naming of the item/block ingame, there is two lines.
The item is effectively named "Rubble" or "Stone" or whatever stone item it is, but it does not state the type of stone. The type of stone if displayed on the second line, like this
(if that does not work, in game search for 1 wood type or stone type and you will see how the name of the item is on the two lines, in contrast with vanilla that only put the item name on a single line).
I think that this naming technique is called in this file (or I may totally be wrong, I do not really understand where the item name or localization line is set in the files) : TFC2/src/Common/com/bioxx/tfc2/items/itemblocks/ItemStone.java
The same idea could be applied to other items that have many variations. The item name would be more generic, and the material it is made of would be on the second line in grey.
For point 2
if you look at the sapling localization string, there is two lines, as there is two blocks to cover all the saplings, sapling and sapling2. Both have to be localized in order to have all the sapling with the right name in game.
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Related Issues (15)
- [Suggestion] Development Assistance HOT 1
- World Gen
- 2 Questions HOT 2
- Ressrouce HOT 2
- Food compatibility HOT 4
- Is this repo even actual? HOT 2
- FYI: missing com.bioxx.tfc2.api.heat.ItemHeat HOT 1
- "IndexOutOfBoundsException" sponge + forge HOT 2
- Crash
- [Question] Compatability HOT 6
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- Is this dead? HOT 1
- [API] Breaking changes HOT 7
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