Comments (5)
Hi @tissatussa , yes, you are correct. If you're referring to the UCI option "movetime", it's not currently implemented. Thanks for bringing this to my attention again, I'll make sure this is implemented in the next version release of Blunder, which will hopefully be before the end of the year.
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Take your time to implement this.
I would be honoured !
Oops !
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@tissatussa sure, no problem. I'd like Blunder to be a complete chess engine eventually, and that means supporting all the basics of the UCI protocol. And thanks for the shoutout! But I suppose it was deleted since the repository author may not have considered it in the best taste to promote another engine in that place.
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yeah .. i can IMAGINE that :-) [ https://www.bitchute.com/video/fQcz6HI6PI2R/ ]
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Hi @tissatussa I've just released a new version where movetime is supported, some I'm closing this issue. Thanks :)
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Related Issues (15)
- Application crashes if trying to run when board is not initialized
- Engine crashes when sent the UCI "position ... moves" command without any moves. HOT 1
- New Tournament with Blunder included HOT 2
- faulty duration time in SCID HOT 5
- just win on the white squares HOT 3
- Draw score because of fifty move rule when it's mate HOT 1
- Error checking for a pawn to double push (canDoublePush) HOT 1
- Perhaps a check for castling is needed in MoveIsPseduoLegal?
- it is necessary to put a check in Search() for boundary values HOT 3
- Can you build a Korean chess engine? HOT 1
- Fail-soft search but Fail-hard transposition table look up? HOT 3
- Blunder v8.0.0 underestimates danger ? HOT 4
- Different search results on the same position after a ucinewgame command HOT 1
- Crashed with Apple silicon M1 HOT 1
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