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Three.js GPU parallel reduction library

Home Page: http://cg.skeelogy.com/skparallelreducejs/

License: MIT License

Batchfile 1.36% JavaScript 98.64%

skparallelreduce.js's Introduction

skparallelreduce.js

Introduction

This is a JavaScript / GLSL library for performing parallel reductions on the GPU in Three.js. It is useful if you need to do binary reduction operations, such as a sum, on the data of a GPU texture (e.g. THREE.DataTexture, THREE.WebGLRenderTarget etc), in parallel. The time complexity for the reductions is O(lg N).

Features

  • Supported parallel reduction operations: sum
  • Extract final reduced results out from GPU to CPU as floating-point values, if necessary

Examples

Documentation

Browser Support

Tested only in Google Chrome (recommended) and Mozilla FireFox

License

Released under The MIT License (MIT)
Copyright (c) 2013 Skeel Lee (http://cg.skeelogy.com)

skparallelreduce.js's People

Contributors

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Watchers

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