Comments (1)
This sounds a lot like derkork/godot-statecharts#93 // godotengine/godot#83561, i have a feeling that there is something messed up with Godot right now when using an external editor. The C# API is only a very thin wrapper around the GDScript API so you're always going to need the GDScript API under the hood. I currently have no idea how to fix this as it seems to be a problem with the engine itself rather than the library.
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Related Issues (8)
- Non-critical error during scan for resource groups in Godot 4.2 HOT 2
- Asynchronous resource loading HOT 3
- [Feature] Possible to export groups data in different formats HOT 1
- Playtesting is saving resource multiple times HOT 9
- Option for manual-only saving/updating HOT 3
- Not recognizing plaintext files in folder HOT 2
- Scan for resource groups define in exported vars HOT 5
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