Comments (4)
I can reproduce this easily by running the arpreplay
attack at a very-low PacketsPerSecond:
./Wifite.py --wep --pps 10
IVs aren't incrementing at the previous rate (essentially a trickle at this point).
The CPU usage of the aireplay-ng
process decreases gradually, then drops when the packets stop.
I'll look into this...
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Ok, I don't see anything that would cause the command to stop after 60 seconds... And it's not exactly 60 seconds for me (more like 2minutes).
Looking at the subprocess.Popen
documentation:
Warning
This will deadlock when usingstdout=PIPE
and/orstderr=PIPE
and the child process generates enough output to a pipe such that it blocks waiting for the OS pipe buffer to accept more data.
The script does use stdout=PIPE
, and aireplay-ng does generate a lot of output when replaying packets...
I made a change to redirect stdout to /dev/null
for the aireplay attacks. It seems to work for arpreplay
-- I got to 10,000 IVS at 10 PPS (took ~20 minutes).
But this change may break other aireplay-ng attacks.... There's no option to specify the aireplay-ng
attacks (--chopchop
, --fragment
, etc), so it's hard for me to test. I'll leave this open until the issue (arpreplay PPS degradation) is resolved.
from wifite2.
Wow - thanks for the quick work on this. ARP replay attack now works as expected. I even kicked pps down to 100 and it ran for > 10 min - but completed successfully.
from wifite2.
Sweet! Closing as fixed. I'll work on user-specified attacks (--arpreplay, --fragment, --chopchop) separately.
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