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An Open Flexible Quadrotor Simulator

Home Page: https://uzh-rpg.github.io/flightmare/

License: Other

Dockerfile 0.16% CMake 3.01% C++ 81.34% Python 15.49%

flightmare's Introduction

Flightmare - 左青龙

Build Status clang format License website

Flightmare is a flexible modular quadrotor simulator. Flightmare is composed of two main components: a configurable rendering engine built on Unity and a flexible physics engine for dynamics simulation. Those two components are totally decoupled and can run independently from each other. Flightmare comes with several desirable features: (i) a large multi-modal sensor suite, including an interface to extract the 3D point-cloud of the scene; (ii) an API for reinforcement learning which can simulate hundreds of quadrotors in parallel; and (iii) an integration with a virtual-reality headset for interaction with the simulated environment. Flightmare can be used for various applications, including path-planning, reinforcement learning, visual-inertial odometry, deep learning, human-robot interaction, etc.

Website & Documentation

IMAGE ALT TEXT HERE

Installation

Installation instructions can be found in our Wiki.

Updates

  • 17.11.2020 Spotlight Talk at CoRL 2020
  • 04.09.2020 Release Flightmare

Publication

If you use this code in a publication, please cite the following paper PDF

@inproceedings{song2020flightmare,
    title={Flightmare: A Flexible Quadrotor Simulator},
    author={Song, Yunlong and Naji, Selim and Kaufmann, Elia and Loquercio, Antonio and Scaramuzza, Davide},
    booktitle={Conference on Robot Learning},
    year={2020}
}

License

This project is released under the MIT License. Please review the License file for more details.

flightmare's People

Contributors

francofusco avatar huizerd avatar lukeopteran avatar negre avatar slimeth avatar yun-long avatar

Watchers

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