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shadow is broken about dhewm3 HOT 6 CLOSED

skysix2 avatar skysix2 commented on September 28, 2024
shadow is broken

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Comments (6)

skysix2 avatar skysix2 commented on September 28, 2024 1

here we are, tested on the Intel laptop
ok now it behaves like version 1.5.2, no more flickering dark polygons, the lights are always rendered as precise circles, but given that on Ryzen the rendering of version 1.5.2 is correct, I think it's just a hardware problem, not much powerful

For the Ryzen test I have to make you wait a little longer
thanks

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DanielGibson avatar DanielGibson commented on September 28, 2024

I can reproduce the issue, both with mesa and nvidias driver.
The weird thing is that it only happens with the release binaries from the download page, not when I compile dhewm3 myself on my regular systems.
The release binaries are built in an old chroot so they're more compatible with older distros, but I don't think I changed anything in the chroot between 1.5.2 and 1.5.3

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DanielGibson avatar DanielGibson commented on September 28, 2024

Does this build work better: dhewm3-1.5.3try2_Linux_amd64.tar.gz ?

(I'll also have to rebuild the mods for Linux, so far only the base game and Resurrection of Evil should be fixed)

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skysix2 avatar skysix2 commented on September 28, 2024

ok I'll try as soon as I can and I'll let you know
I also tried to compile from sources but I get a binary of about 20MB, whereas yours is only about 4MB,
Can you tell me exactly which cmake switches you use?

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DanielGibson avatar DanielGibson commented on September 28, 2024

Thanks!

For the release binaries I use cmake -DDEDICATED=ON -DLINUX_RELEASE_BINS=ON -DCMAKE_BUILD_TYPE=Release

CMAKE_BUILD_TYPE defaults to "RelWithDebInfo", i.e. an optimized release build with debug symbols, while build type "Release" will not contain debug symbols. That explains why your binary is bigger.

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DanielGibson avatar DanielGibson commented on September 28, 2024

also updated the mods: dhewm3-mods-1.5.3try2_Linux_amd64.tar.gz

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