A random assortment of info.
On Linux:
To compile:
cd <path>
make
To play:
./The_Game
Note:
Where <path> is the path to the code. You'll need ncurses.
On Windows:
PDCurses is included.
You'll need gcc, I recommend downloading Code::Blocks, a project file is provided.
In C::B, open the project and click "Build".
If you use a different IDE, set up your linker to point to the PDCurses lib, then build.
==================
The_Game is horribly unbalanced. Don't expect any fairness.
After naming your character, you will get to choose a species. This
determines your starting stats, but doesn't have that big of an
impact on the game.
You'll then get to choose a class. This affects how your stats will
grow as you level up. Again, not much impact here.
All stats cap at ((2 ^ 63) - 1) / 10 (922,337,203,685,477,580).
Except Wait, which has a range of 100-9999.
Every level, your stats will improve based on your class, and you get
to choose a bonus.
Damage formula: (STR + ATK) - ((TOU + AP) / 2) = DMG
ATK = All weapons have an attack stat, which is added to your STR.
AP = All armor has AP, which is added to your TOU, then divided by 2.
You can always do at least 1 damage.
Death is permanent!
Stat display (blue/white windows) :
Name: name
HP: current HP
MaxHP: maximum HP
MP: current MP
MaxMP: maximum MP
STR: Strength
TOU: Toughness
MAG: Magic
Wait: current wait/max wait
Staus: current status effect, if any
AP: Armor Points
LV: Level
XP: experience
NxtLv: experience needed for level up
Sidebar (green window) :
Version of game being played
Turn number (time left in this turn)
Summary of last three turns, displaying:
Amount of damage dealt to enemy, HP/MP healed
Amount of damage taken from enemy, HP/MP enemy healed
If an enemy was killed
============================================================================
The_Game: A Game For Munchkins!
Copyright © 2014 William McFadden <[email protected]>
This work is free. You can redistribute it and/or modify it under the
terms of the Do What The Fuck You Want To Public License, Version 2,
as published by Sam Hocevar. See the COPYING file for more details.
contact info:
e-mail : [email protected]
* Not checked often.