Comments (1)
It was adjusted so that now it aligns your velocity vector with the target, instead of just pointing at it, for much better accuracy. Early on in the maneuver this will mean turning sideways and a bit of bouncing back and forth to line it up perfectly, but it should even out once you get going.
If it keeps giving you trouble you can try to crank up the Damping in the Lua Parameters, but that sounds like what it's supposed to be doing.
If you start very near a planet, it will 1. not do this while in orbit, and then 2. have to do this really aggressively as soon as it leaves orbit, because your trajectory is way off. This means in some cases it will bounce into and out of orbit and go back and forth, but it's still doing what it's supposed to be (most likely)
Anyway I should also mention that we're not really updating anything except buttonHUD now, so that's probably your safest option, but I still try to fix any bugs I find in the older versions in case people still want to use them.
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Related Issues (20)
- Rocket Boost doest work anymore HOT 1
- Autopilot does not stop accelerating HOT 3
- Fuel levels HOT 1
- [Feature Request] Invert-axis toggle HOT 1
- Wide screen support, grid overlay suggestion HOT 1
- userControlScheme values? HOT 1
- LandedGroundHoverHeight HOT 1
- No database found although available HOT 2
- ladders for the HUD HOT 1
- standard "angle_between" works wrong HOT 1
- Mouse is way less responsive than before HOT 2
- /addlocation seems to give me some point on Alioth no matter what coordinates I enter. HOT 3
- Auto Pilot failure. HOT 2
- Permanent stall warning HOT 2
- cruise HOT 5
- Release v5.341 Remote Braking Issue HOT 1
- Brake landing crashes ship HOT 7
- Fuel Label
- No database found HOT 1
- Auto Pilot
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