Comments (5)
Use libmad.a from my libogc package. I had to modify it to not use sdata section. Replace your libogc libmad.a
from loadiine_gx2.
do a make clean
, then do a make
again
from loadiine_gx2.
That didn't change anything, I still get the same error.
from loadiine_gx2.
I would have bet that I've already replaced the content of my libogc folder with yours, but apparently this was not the case - removed my libmad.a from the folder and added yours again and compiling works. Thanks.
(However there is still the bug that Loadiine doesn't compile if its path contains spaces. Shall I open a new issue for this?)
EDIT: Replaced the loadiine_gx2.elf on my webserver with the one I've just compiled and now the WiiU (5.4.0) freezes in the video screen. With the old one everything works...
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I cant tell you what is wrong with your compile as I dont really know your setup.
About the issue that it doesnt compile when there is a space....its not a loadiine issue. Its a toolchain issue. No need to create an issue for that as i would only have to close it without being able to do anything.
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Related Issues (20)
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