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dimok789 avatar dimok789 commented on July 20, 2024 1

Use libmad.a from my libogc package. I had to modify it to not use sdata section. Replace your libogc libmad.a

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scuba156 avatar scuba156 commented on July 20, 2024

do a make clean, then do a make again

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Leseratte10 avatar Leseratte10 commented on July 20, 2024

That didn't change anything, I still get the same error.

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Leseratte10 avatar Leseratte10 commented on July 20, 2024

I would have bet that I've already replaced the content of my libogc folder with yours, but apparently this was not the case - removed my libmad.a from the folder and added yours again and compiling works. Thanks.

(However there is still the bug that Loadiine doesn't compile if its path contains spaces. Shall I open a new issue for this?)

EDIT: Replaced the loadiine_gx2.elf on my webserver with the one I've just compiled and now the WiiU (5.4.0) freezes in the video screen. With the old one everything works...

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dimok789 avatar dimok789 commented on July 20, 2024

I cant tell you what is wrong with your compile as I dont really know your setup.

About the issue that it doesnt compile when there is a space....its not a loadiine issue. Its a toolchain issue. No need to create an issue for that as i would only have to close it without being able to do anything.

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