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dimok789 avatar dimok789 commented on July 20, 2024

Nah. Enabling that mapping is gonna break some games compatibility.

I can suggest you to add a command to write that mapping over pygecko and you guys add that in your code handler. What do you think?

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dimok789 avatar dimok789 commented on July 20, 2024

I can also suggest an any position write functionality too. Than you dont need the A0 mapping and can access the memory directly.

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BullyWiiPlaza avatar BullyWiiPlaza commented on July 20, 2024

Yeah, whatever it takes to make everything work. The codehandler is written in assembly and we only have the compiled bytes so no build system or C code. Keep that in mind.

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