Comments (3)
or on second thought... maybe just remove the "pinging engine" and "engine is responsive" log outputs as thats 99% of the bulk. and replace them with "engine cant be pinged" and "engine is not responsive" only when the engine crashes
from fast-chess.
i dont think this is the correct way, i think we should rather have everything more severe than info be printed to the console, and the other stuff like trace only go in the log file
from fast-chess.
i dont think this is the correct way, i think we should rather have everything more severe than info be printed to the console, and the other stuff like trace only go in the log file
logger::info should always also be printed to the command line as fishtest relies on some of the log outputs there. also has the "sprt finished" message. for trace yeah it can just go to the log file
from fast-chess.
Related Issues (20)
- segfault at match end HOT 3
- sprt not working when -output format=cutechess
- insufficient material for position with two bishops of the same color and two kings HOT 1
- Stop Pgn Reader at 3fold HOT 2
- Multipart round identifiers
- logger misses game results HOT 7
- readyok being printed twice HOT 1
- games loaded from config file are not written to log HOT 2
- -concurrency 1 leads to games played in parallel HOT 2
- fast-chess fails to extract bestmove from python engines HOT 4
- Add "connection stalls" termination
- some log messages not printed in realtime when realtime_logging=true HOT 1
- Every game resulting in a draw HOT 12
- pgn opening illegal move handling
- Move unit tests into executable
- Concurrency Speed HOT 5
- repeated log HOT 2
- environment variables are no longer expanded in engine scripts HOT 6
- CI builds doesnt show git SHA HOT 4
- commit sha missing from ci build version output HOT 2
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