Comments (9)
Interestingly enough, the code snippet that is failing is not even in DUI at all.
if (_x select 0 > CBA_missionTime) exitWith {}
As DUI is relying heavily on CBA, it might be an issue there.
As expected that code snippet is in CBA and also in a component that is heavily used in DUI, the per frame handler
https://github.com/CBATeam/CBA_A3/blob/855b523aae48b70c6d076c185dcda4c64c9f1290/addons/common/init_perFrameHandler.sqf#L49
This means something is breaking CBA...
Some questions:
What kind of missions are you playing, is Invade and Annex one of them by any chance?
Can you reproduce the issue reliably?
If the issue is reproduced and currently happening, please dump the contents of this variable cba_common_waitAndExecArray
, put it into a pastebin and post it here (just exec it in the debug console)
It also helps out thinning out the mods you are using one by one and see if the issue disapears.
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That's what i'm doing now is going through playing with the mod list, below is the git repo to the mission, we started to have issues at the last ace update,
So may errors that it would cause desync issues.
https://github.com/DPSO/Missions/tree/main/bearviper5.hellanmaaw
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Is the mod required server side? Or is it just client?
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DUI is not required server side, it has some server side components and CBA settings, but it is not really needed for it to work.
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Another thing, also try out an empty mission and see if it happens there. The mission you posted has a lot going on.
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And just to make troubleshooting fun, I can only reproduce the error with 4 or more more players on the server, no errors, until the 4th play joins then it takes a few minutes, then ever player is flooded with the error, was hoping to blame a player but no pattern to the players, to cause the error
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if that is the case start with the bare minimum, DUI and CBA (Ace can also be loaded). Means you can eliminate the issue within DUI itself.
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Well, without changing anything, we can no longer produce the error,
Narrowed it down to something with our custom, so we removed all pbo's except the common and main, then added them back in one at a time, now that they are all back in we cannot reproduce the issue.
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Seems to be the same as #166 (which can be reproduced, and with reason why)
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