GithubHelp home page GithubHelp logo

Hi 👋, I'm Doğukan Kaan Bozkurt

A software engineer who is currently dedicated to design 🎨

dkbozkurt

  • 🌱 I’m currently working on TypeScript and ThreeJS

  • ⚡ Fun fact I am aka Sushi monster 🍣

  • 🌍 I like maps and stuff.

Connect with me:

https://www.linkedin.com/in/dkbozkurt/ https://www.behance.net/dkbozkurt dkbozkurt https://www.instagram.com/dkbozkurt/

Mail Badge

Technologies I am currently working with:

bash blender csharp css3 extendScript figma git gsap html5 javascript jest luna nodejs npm photoshop react spline tailwind threejs typescript unity uxpDevTool vite

We`re trying to get to know each other:

cocoscreator express mongoDB

Technologies I have worked on in the past:

arduino c cplusplus dotnet illustrator linux matlab numpy octave opengl pandas python pytorch qt scipy tensorflow ubuntu

Doğukan Kaan Bozkurt's Projects

3d-semantic-segmentation icon 3d-semantic-segmentation

This work is based on our paper Exploring Spatial Context for 3D Semantic Segmentation of Point Clouds, which is appeared at the IEEE International Conference on Computer Vision (ICCV) 2017, 3DRMS Workshop.

cannon-es icon cannon-es

💣 A lightweight 3D physics engine written in JavaScript.

chainer-pointnet icon chainer-pointnet

Chainer implementation of PointNet, PointNet++, KD-Network and 3DContextNework

dkbozkurtadsmanager icon dkbozkurtadsmanager

Manager for adding and controlling ads, from several advertising platforms to games.

dkbozkurtplayableadstool icon dkbozkurtplayableadstool

This tool is a structure that works integrated with the luna playground. Its purpose is to speed up the playable ads production process and to set up some structures in series. It's still under construction.

dkbozkurtplayableastarforai icon dkbozkurtplayableastarforai

This repository aims to provide a path finding alternative to Luna Playable users. and This project inspired by and refer to the Unity Path Finding Algorithms by dbrizov.

dkbozkurtutils icon dkbozkurtutils

A utility class that you can use for severel purposes with static classes that you can access anywhere from your code. The purpose of using partial classes in the Utils class is to keep static methods for different purposes more organized and to provide purpose-oriented access.

drei icon drei

🥉 useful helpers for react-three-fiber

kdnet.pytorch icon kdnet.pytorch

implementation "Escape from Cells: Deep Kd-Networks for The Recognition of 3D Point Cloud Models" in pytorch

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.