Comments (2)
Hello there,
Thank you for reporting this! 🌹
It is expected that the process will at some point stop itself and have to restart. Otherwise, one node would always remain up.
We will only flag nodes if none already flagged were found, to prevent this kind of issue.
Thinking about it, the behavior you're describing could happen if the node the process is running on is killed second.
Then, both nodes would be flagged. Node A would be killed first, and unflagged node C would be started.
Node B would be killed, and when dice restarts, no nodes are flagged so it tries to reflag everything.
This shouldn't happen in the first place though, as we first drain the node, requiring dice to restart even before the node is killed. So when the process is restarted, node B should be still around.
I'll be looking further into this soon. If you reproduce and can provide more information, that would be very helpful too.
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Closing as stale.
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