dmitriysalnikov / godot_qoi Goto Github PK
View Code? Open in Web Editor NEWQOI integration for Godot Engine
License: Other
QOI integration for Godot Engine
License: Other
4.0.2
2.0.3
macOS
GLES3
I had previously tried this extension on godot 3 without issue, however the latest version now fails to load on godot 4.0.2.
The console output is spammed with these error logs:
Can't open dynamic library: /Users/[REMOVED]/Project/addons/godot_qoi/libs/macos/libgodot_qoi.macos.template_debug.universal.dylib, error: dlopen(/Users/[REMOVED]/Project/addons/godot_qoi/libs/macos/libgodot_qoi.macos.template_debug.universal.dylib, 2): no suitable image found. Did find:
/Users/[REMOVED]/Project/addons/godot_qoi/libs/macos/libgodot_qoi.macos.template_debug.universal.dylib: cannot load 'libgodot_qoi.macos.template_debug.universal.dylib' (load command 0x80000034 is unknown)
/Users/[REMOVED]/Project/addons/godot_qoi/libs/macos/libgodot_qoi.macos.template_debug.universal.dylib: cannot load 'libgodot_qoi.macos.template_debug.universal.dylib' (load command 0x80000034 is unknown).
core/extension/gdextension.cpp:400 - GDExtension dynamic library not found: /Users/[REMOVED]/Project/addons/godot_qoi/libs/macos/libgodot_qoi.macos.template_debug.universal.dylib
Failed loading resource: res://addons/godot_qoi/qoi.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
"N/A"
Porting to Godot 4 is complete (#5) . The library is successfully launched and works on windows, linux and macos, but crashes on android.
pid: 10419, tid: 10419, name: otengine.noname >>> org.godotengine.noname <<<
#00 pc 0000000002c1bdb0 /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_android.so
#01 pc 00000000000840b0 /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_qoi.so (godot::StringName::init_bindings()+184) (BuildId: a97acf0c4e93adeac5cbf601f5bb13c30bc23d3b)
#02 pc 000000000006f88c /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_qoi.so (godot::Variant::init_bindings()+104) (BuildId: a97acf0c4e93adeac5cbf601f5bb13c30bc23d3b)
#03 pc 0000000000069590 /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_qoi.so (godot::GDExtensionBinding::InitObject::init() const+104) (BuildId: a97acf0c4e93adeac5cbf601f5bb13c30bc23d3b)
#04 pc 00000000000655e0 /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_qoi.so (godot_qoi_library_init+84) (BuildId: a97acf0c4e93adeac5cbf601f5bb13c30bc23d3b)
#05 pc 0000000002bc5b74 /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_android.so
#06 pc 0000000002bc72d0 /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_android.so
#07 pc 00000000028e8444 /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_android.so
#08 pc 00000000028e87bc /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_android.so
#09 pc 00000000028eb988 /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_android.so
#10 pc 0000000002bcf8c4 /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_android.so
#11 pc 0000000002bd0640 /data/app/org.godotengine.noname-9hiNjlP0iOg5oq_HDZJS-w==/lib/arm64/libgodot_android.so
I don't know yet if the problem is in my library or in godot itself.
I didn't find the right way to load images. Every time a scene with QOI image was opened, an error about missing resources appeared.
But I tried to do it directly from GDNative. It might be worth trying to combine GDScript and GDNative as a plugin...
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