Comments (1)
Just to point out to those who read this later:
libchan over websockets is different to libchan in the browser.
Having libchan implementations (say go to node, or go to go) connected to each other via websockets is probably possible today.
Unfortunately the browser is just too different right now for the latter, and the leading JS implementation (node-spdy) seems to have too much of an emphasis on the node part for this to be a completely straight forward port.
It should still be feasible though, but over at jschan we opted to just write a simple msgpack over websocket transport layer for now. Until we can spend the time to iron out the details.
We're also building out AetherBoard, a collaborative whiteboard tool, over this custom transport. It's our hope that when we get the client-side figured out, it will be possible to swap out the server side implementation entirely for this app.
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Related Issues (20)
- undefined: spdy.NewClientTransport HOT 1
- How to migrate code from v.0.1.0 version ? HOT 2
- how to set timeout when send a message? HOT 1
- WebRTC data channel support HOT 7
- Enable Sourcegraph
- pub/sub broker implementation HOT 2
- Calling Send() with large objects errors out in the spdy implementation
- Prosposal: enhanced logging and debugging HOT 2
- it's *not* 'Like Go channels over the network' HOT 9
- handling many request types HOT 18
- libchan.Pipe and spdy.Pipe have different return value order HOT 1
- Add channel select capability HOT 3
- Anonymous embedded structs aren't supported HOT 2
- HTTP/2 transport HOT 5
- SSH stream provider implementation
- Go chan encode/decode
- Support CBOR
- Add synchronous and buffered send channels
- Use Go channels with libchan.Pipe HOT 1
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