Attention: Currently under construction, heavy development, and in an early stage. This project was restarted from scratch. Switch to the 'prototype' branch to get the most out of it.
I embarked on this journey to create Ultra Spectra, a dynamic game engine framework. My motivation? Simple โ it's immensely enjoyable, and coding is my passion.
Now, let's address the elephant in the room: am I reinventing the wheel? Look around the market โ each day, a "new" solution emerges for age-old problems.
Supported Development Environments:
- Visual Studio 2022 >v17.7
- Run 'prepare.bat' to build the Visual Studio solution.
- In your developer console, execute 'msbuild'.
While this project has educational roots, it also holds the promise of intrigue. My goals include:
- Creating a versatile game engine framework compatible across platforms and APIs
- Crafting an intuitive game editor catering to diverse needs
- Not a rival to Unity, Unreal, and their ilk, but a sidekick for "have-fun" projects
Note: Windows is the central development platform. As such, it'll be the initial recipient of all the goodies.
Features are my canvas. For the rest, I wield libraries like any other creator.
Everything revolving around the application and its renderer.
Expect a slew of surprises until my satisfaction knows no bounds!
Several third-party libraries power this project.
Let's embrace the future of gaming together! ๐ฎ๐๐