Comments (3)
Is this with any sort of MSAA enabled, and what's the fastest possible way to repro this?
DXVK behaviour before d66f838 is both undefined in Vulkan and incorrect for D3D11 as documented in the respective specs, I don't know why this would break stuff.
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So far I haven't been able to reproduce this, but that's probably because the missions in the beginning of the game don't really make use of LODs in the first place. Is there any way to get to the point in the video that doesn't involve playing this for 10+ hours? This game is already annoying the absolute living shit out of me and I really don't want to have to deal with this more than absolutely necessary.
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After further testing, it seems that commit d66f838 actually matches native d3d11 behavior, as I was mistakenly testing with MSAA off. Thank you for your time.
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