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Seamless tiles about dualmc HOT 2 CLOSED

malytomas avatar malytomas commented on August 11, 2024
Seamless tiles

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Comments (2)

dominikwodniok avatar dominikwodniok commented on August 11, 2024

Hi. Sorry for getting back to you so late. And thanks for the example app. It helped to find the solution.
Dual marching cubes creates vertices inside the cubes, which have the voxel data at their corners. For the output of the tiles to be connected, the tiles must share a border of one cube thickness. That means they must share a two voxel thick border. I hope this is not a downer for you.
You can achieve this in your example code by setting:

int dim = 50;
int dim1 = dim - 3;
int dim2 = dim - 3;

And here a picture of my output:
tileddualmc

Cheers

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malytomas avatar malytomas commented on August 11, 2024

Thanks for the reply. I will add some form of clipping to avoid z-fighting on the borders and it will hopefully work well :D

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