Comments (2)
You need to define code for this in your HackySpriteSequenceLoader
class. See TilesetSpecificSpriteSequenceLoader
for an example.
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Addressed with sprite sequence loader. Closing.
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Related Issues (20)
- Sniper and scout cannot disguise as trees HOT 1
- Infiltrator does not work like the original
- Commit 266 crashes on NixOS unstable: Object reference not set to an instance of an object HOT 4
- AICash trait is unneeded. HOT 2
- Artillery shell is missing extra explosion sprites HOT 1
- Game complains of missing assets, even when they are present and even after running "Quick Install" again HOT 2
- Crash System.NullReferenceException for OpenRA.Actor.get_CenterPosition HOT 3
- Crashes due to missing original + expansion assets (discussion) HOT 3
- ProductionIcon tooltip crashes the game when player has low power
- Installer fails to find the required files HOT 6
- Linux: How to add installed Windows GOG installation?
- Question: How do you generate maps HOT 1
- DR's PaletteFromJascFile duplicate should be removed HOT 2
- Mod will not build: GeoLite2-Country.mmdb.gz cannot be downloaded anymore HOT 1
- Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown HOT 6
- Cannot run on Linux: Required engine files not found. Run `make` in the mod directory to fetch and build the required files, then try again.
- freedom guard hover freighter does not harvest or transport resources
- repair station does not work correctly HOT 1
- freedom fighter HQ has weird tile above it
- Abandoned? HOT 1
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