Comments (3)
I've compiled the current master version (6fedb29).
It crashes the same for me on Ubuntu 21.04.
I've compiled with debugging symbols and this is the backtrace:
#0 0x00007f8574b76885 in compile_vertex_list (ctx=ctx@entry=0x55cb88b7a940) at ../src/mesa/vbo/vbo_save_api.c:746
#1 0x00007f8574b76e2b in wrap_buffers (ctx=0x55cb88b7a940) at ../src/mesa/vbo/vbo_save_api.c:868
#2 0x00007f8574b7742c in upgrade_vertex (ctx=ctx@entry=0x55cb88b7a940, attr=attr@entry=7, newsz=newsz@entry=2) at ../src/mesa/vbo/vbo_save_api.c:975
#3 0x00007f8574b776b9 in fixup_vertex (newType=5126, sz=2, attr=7, ctx=0x55cb88b7a940) at ../src/mesa/vbo/vbo_save_api.c:1079
#4 _save_TexCoord2f (x=0, y=0) at ../src/mesa/vbo/vbo_attrib_tmp.h:268
#5 0x000055cb87963f7e in mkDLscene(unsigned int*, textureClass) (dl=0x7ffe5f66ff90, tex=...) at main.cpp:2934
#6 0x000055cb8796c959 in main(int, char**) (argc=1, argv=0x7ffe5f6a7828) at main.cpp:4056
the main.c
portion is this one
void mkDLscene(GLuint *dl,textureClass tex)
{
//Scenen
*dl = glGenLists(1);
glNewList(*dl,GL_COMPILE);
glLoadIdentity();
glTranslatef( 0.0f, 0.0f, -3.0 );
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex.prop.texture);
glBegin( GL_POINTS );
glVertex3f( -1.60, 1.25, 0.0 );
glEnd( );
glBegin( GL_QUADS );
//venstre kant
glTexCoord2f(0.0f,0.0f);glVertex3f( -1.66, 1.25, 0.0 ); // <------ HERE specifically
glTexCoord2f(1.0f,0.0f);glVertex3f( -1.60, 1.25, 0.0 );
glTexCoord2f(1.0f,-1.0f);glVertex3f( -1.60,-1.25, 0.0 );
glTexCoord2f(0.0f,-1.0f);glVertex3f( -1.66,-1.25, 0.0 );
//højre kant
glTexCoord2f(0.0f,0.0f);glVertex3f( 1.66, 1.25, 0.0 );
glTexCoord2f(1.0f,0.0f);glVertex3f( 1.60, 1.25, 0.0 );
glTexCoord2f(1.0f,-1.0f);glVertex3f( 1.60,-1.25, 0.0 );
glTexCoord2f(0.0f,-1.0f);glVertex3f( 1.66,-1.25, 0.0 );
glEnd( );
glEndList();
}
Ubuntu version for libgl1-mesa-dri
is 21.0.3-0ubuntu0.3
amd64
which means the code of the crashing file happens here https://github.com/grate-driver/mesa/blob/21.0.3/src/mesa/vbo/vbo_save_api.c#L746
I really don't get the No such file or directory
in the backtrace.
I don't see anything wrong with the code and my experience with C++ and Open-GL is too limited to know what's causing this.
from sdl-ball.
If I comment out all this part:
glBegin( GL_QUADS );
//venstre kant
glTexCoord2f(0.0f,0.0f);glVertex3f( -1.66, 1.25, 0.0 ); // <------ HERE specifically
glTexCoord2f(1.0f,0.0f);glVertex3f( -1.60, 1.25, 0.0 );
glTexCoord2f(1.0f,-1.0f);glVertex3f( -1.60,-1.25, 0.0 );
glTexCoord2f(0.0f,-1.0f);glVertex3f( -1.66,-1.25, 0.0 );
//højre kant
glTexCoord2f(0.0f,0.0f);glVertex3f( 1.66, 1.25, 0.0 );
glTexCoord2f(1.0f,0.0f);glVertex3f( 1.60, 1.25, 0.0 );
glTexCoord2f(1.0f,-1.0f);glVertex3f( 1.60,-1.25, 0.0 );
glTexCoord2f(0.0f,-1.0f);glVertex3f( 1.66,-1.25, 0.0 );
glEnd( );
the game works, and I've seen no issue with it (maybe it does not draw some border?
from sdl-ball.
Wow, I wonder what I did that was so horrible that it made mesa crash xD well, to be honest, sdl-ball was my second-ever opengl program, I had no idea what I was doing xD I vaguely recall just sitting and adjusting floats until stuff "looked right" on the screen :D
from sdl-ball.
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from sdl-ball.