Comments (3)
Hello
I'd bet on it being a difference in the expected format of the messages exchanged between the device and this library. Which format do your messages use, are they delimited by a line-feed, a \0
, are they prefixed with their length?
If you want to try the same Unity version I have, it's Unity 5.6.0
.
Could you give me more information about your current setup?
- Which version of Unity are you using?
- Which editor? 32bits or 64bits?
- Which COM port number does you device use? COM1, COM8?
- Which is the format of your messages? this part is very important as 1 byte makes the difference.
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Thanks!
I was hoping it was a bug with the newer version of Unity, but seems to be an issue with the Arduino 101 board, but not sure what. Trying it out with an Arduino Uno R3, everything works as expected.
I'm using Unity 5.6.0f3, 64 bit editor (VS2017), COM8 on one computer, COM9 on another.
From the arduino IDE I'm just using the Serial.println command to output to serial.
So it must be an issue somehow with how the 101 outputs serial vs. normal Uno. Weird that the arduino IDE can compensate, and 'processing 3' can as well, but whatever .Net library can't :/ (trying even very simple C# programs outside of Unity even doesn't work).
Thanks for trying to help, and letting me know your Unity version. If you have any ideas, let me know, but it's obviously not an issue with this library- works great with the Uno :/
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Thanks for the help! Once I found it was arduino 101 specific, I was able to find the answer.
For some reason the 101 needs extra stuff set on the port:
serialPort.DtrEnable = true;
serialPort.RtsEnable = true;
(from: https://forum.arduino.cc/index.php?topic=467421.0).
Thanks for the help again!
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