Comments (2)
As far as I can tell, there are only three LUT mods on Nexus, while we could write a handler for putting them into the folder they go into, in order to use them, the user actually needs to know the filenames and configure Reshade to use them. Is this something we really need to support with a blind installation?
from cyberpunk2077_ext_redux.
Yeah, this is a good point. Maybe we just want different messaging for the install anyway prompt?
from cyberpunk2077_ext_redux.
Related Issues (20)
- Add Asset Conflict Checking to Archive Mods
- Load Order Reset, Unable to Parse Stored LO HOT 1
- Add support for UI installers when mods have options. HOT 3
- Patch CET Mod Fails in MultiType?
- Always get errors when deploying an .archive mod (REDmod) HOT 4
- Giftwrapped REDmod Real Path not Used for File Reads -> Failure
- Load Order Deserialization Fails Outside Error Handling if LO File Deleted? HOT 3
- Direct CreateProcess to Avoid Command Line Length Issue
- Not installing older versions of ArchiveXL
- Support REDmod Audio Mods With Just `info.json` (Sound Disables)
- Redscript path mangling can cause game to flatline HOT 1
- Sparse Load Order feature.
- Fallback Installer error on large number of mods HOT 2
- Support Input Loader 0.1.1
- Mod limit workaround? HOT 1
- Redmod Deployment is intrusive HOT 6
- Dependencies don't show HOT 1
- Should add timeouts to notifications.
- Conflict Resolve Manager: Additional functionality HOT 1
- RED4Ext mods with packaged redscript are incorrectly detected as redscript mods HOT 1
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