Comments (1)
I've tried with JPCSP and without BUILD_PRX emulator returns "Cannot find executable" exception. PSP testers report black screen and shutdown after a few seconds.
With BUILD_PRX I only have tested without signing, emulator shows relocation warnings but it still shows black screen. PSP testers report "The game could not be started. (80020148)". Even with signed eboot they reported the same error.
from player.
Related Issues (20)
- Large CharSet support ($CharSet) doesn't work properly on looping maps
- Battle Common Events - Applying and removing "Death" State + "Abort Battle" Shouldn't Result in Game Over Screen HOT 1
- Android - Make the on-screen buttons have their own entries in the Player settings menu and do not allow them to be edited
- Launching a game with the argument --battle-test N or BattleTest N will not allow you to select Exit Game in the settings nor allow you to reset with the reset key
- Android - Putting the player in the background and returning to it while using it in Portrait Mode and with a custom resolution will make the window have an incorrect size
- RM2K - Hidden enemies can attack on the turn they appear HOT 1
- Regression - Yume 2kki displays a warning message when waking up, and the Sound Room and wallpaper menus no longer work HOT 1
- String Variables - Split freezes on empty strings. HOT 5
- Show StringPicture/Picture - Possible Memory Leak HOT 5
- Spamming the Settings key will reopen the Logo scene when multiple logos are used
- When changing a translation ``AsyncHandler::ClearRequests`` results in use-after-free when a request is "in flight"
- Feature Request - Custom Runtime Path
- Custom window/application icon support HOT 1
- Allow hiding " - EasyRPG Player" from application / window title
- 3DS - Mother: Cognitive Dissonance crashes when loading any save file. HOT 1
- RTP: assets called outside of the intended situation are filename sensitive
- WildMidi - Specific MIDI does not continues after a loop under specific conditions
- RPG_RT: MIDI Play Location Tick can keep being counted on a track with the loop set to the end
- Windows: the track of the MIDI Play Location Tick on a MIDI file is off/doesn't work properly
- BGM of main title does not change when loading game with Maniacs 200128 HOT 5
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