Comments (8)
Initial work in https://github.com/Ghabry/easyrpg-player/tree/output
from player.
Adding this to 0.1 milestone. Current Output is too much UX fail and it frustrates me.
from player.
Maybe you can add a button (F2?) to show/hide warning displaying.
from player.
Accepted, but it's enabled on startup. ^^
from player.
Sorry. I reassign this to 0.2.
Dont have much freetime at the moment so won't be able to finish this soon. :/
from player.
Log viewer scene in multiple_player branch is related to this.
Though it doesn't use transparent. Instead it has screenshot viewer.
from player.
Well still better then nothing, maybe the extra stuff can be built on it. Is your work in multiple_player finished?
from player.
The automatic screenshot capture on every warning got removed from master, at least until repetitive bugs like "no free channels available" got fixed to prevent massive screen capture generation. It could be restored or enabled in debug builds or by some switchable option.
from player.
Related Issues (20)
- A map crash occurs in environment Wii HOT 2
- BGM mutes after BGM change, unmutable by clicking out and in the window again HOT 4
- System files that use a transparent colour (Index 0) on non transparent slots may instead use a black colour while they should not
- System -The text background colour area is not displayed the same way between EasyRPG and RPG_RT
- ErasePicture + MovePicture right after will crash EasyRPG player HOT 2
- Wait for key input command allows to use other keys than enter if a key input command of said key is called just before
- Opening the settings scene while the list of languages is displayed will make it disappear
- [Feature Request ] Provide the possibility to enable/disable debugging functions HOT 2
- Door textures are bugged in all games. HOT 1
- Extend the player code to detect (NOT SUPPORT) some common engine types other than RM2k(3) HOT 1
- Player crashes when loading a map that had width and height increased through lcf2xml
- The 0.8-281(and 0.8)version has abnormal sound and electronic sounds. HOT 7
- Events seems to reset when opening and closing Debug Menu. HOT 4
- Input Mapping - Let the User Know If one or more commands are attatched to the same key
- Display a warning instead of an error when the argument --language {LANGUAGE} is used and that no Language folder exists
- Sound and Images Render - Dynamic Cache Size
- Certain midi BGMs are delayed slightly on PS Vita
- Uneven Dream v0.08 - Spamming the enter key during the minigame transition displays an error with event 10005 could not be called HOT 2
- Callback API HOT 4
- Wide characters from a font will use the colour of the nearby colour set in the system at the end of their glyph
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from player.