Comments (3)
oh ok, for 3 I think I mixed up the MeshGL interface and our internal representation a bit, I thought we have properties for each vertex.
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Ah yes, indeed I haven't gotten around to 2 yet. There's a bunch of stuff I want to do to improve smoothing as well.
For 3, no it should not copy the properties because they're identical. Better to reference them and keep the memory down. I don't think we make any assumptions about how verts and property verts relate to each other.
Agreed, regarding the need for better docs.
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2 is fixed by #741
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Related Issues (20)
- gcc14 build failure HOT 7
- Triangulation issue: Zebra HOT 3
- BSD compiler error HOT 1
- Another Zebra Triangulation issue HOT 6
- Port for vcpkg HOT 9
- use size_t whenever possible
- Auto generated python stubs inconsistent with cpp API HOT 14
- Rust bindings HOT 22
- Build error with Emscripten 3.1.61 HOT 1
- Debug MSVC build error HOT 8
- NumTri returns uint32_t, while array uses size_t (like uint64_t or int64_t) HOT 3
- Warning as errors HOT 4
- operator""_z returns unsigned and is in the global scope
- Is there a guide to getting it run with Vite using SvelteKit HOT 1
- Some crashes on invalid data. HOT 8
- Building Python package from PyPI sdist dies with CMake configuration errors HOT 3
- offset a convex manifold HOT 13
- Oriented bounding box HOT 1
- OpenSCAD fails to build without CrossSection: no member named ‘ToPolygons’ HOT 13
- Know is Manifold::Boolean(xxx, OpType::Subtract) operation has actually done something (changed source manifold) HOT 1
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