Comments (6)
Oh, I think it is probably coplanar triangles:
The reason I noticed this is because the offset result becomes a giant cthulhu... I just debugged it and found that the bug is caused by zero thickness cases causing the algorithm to blow up. Maybe I should close this?
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Thinking about it, this should be closed as the result is geometrically valid.
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I tried disabling tbb, change Split
to use the public boolean API (instead of reusing Boolean3), and enabled address sanitizer. The result is the same.
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I did not optimize the decomposition algorithm, so it tends to generate cuts that precisely touch some triangles. I will try to optimize the algorithm, but it also reveals some issues in our boolean.
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Can you be a touch more specific regarding what the overlapping triangles are? Is your only evidence that render? Technically what this library intends to generate is ε-valid geometry, which means there exists a perturbation of the vertices each by less than precision that means all points in R3 have winding number either 1 or 0. Do you believe this condition has been violated? It would also be nice to avoid folds, where triangles become coplanar, but this cannot in general be avoided. Is that the situation?
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The overlapping stuff are just the back faces, verified by meshlab.
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Related Issues (20)
- Is Manifold CAD opensource? HOT 2
- #528 causes invalid `UpdateVert` calls HOT 31
- Refactor triangulator HOT 2
- triangulator bugs related to #528
- vertProperties behavior HOT 3
- refactor SparseIndices to use HashTable HOT 1
- allow double precision HOT 14
- Python Interface Vertex and Face Types HOT 5
- Volume calculation is not deterministic HOT 12
- Testing booleans of meshes HOT 2
- Emscripten build HOT 10
- Lost faces when creating manifold HOT 22
- extrude twist can cause invalid geometry HOT 5
- XCode 15 Link problem with <memory_resource> HOT 6
- How could I create a manifold object for a simple rectangle? HOT 4
- non-manifold mesh repair HOT 1
- refine to length HOT 6
- Support for OS X 10.13? HOT 4
- Wrong vertex normals and uvs after boolean subtraction HOT 7
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