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pca006132 avatar pca006132 commented on July 24, 2024 1

Oh, I think it is probably coplanar triangles:

image

The reason I noticed this is because the offset result becomes a giant cthulhu... I just debugged it and found that the bug is caused by zero thickness cases causing the algorithm to blow up. Maybe I should close this?

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pca006132 avatar pca006132 commented on July 24, 2024 1

Thinking about it, this should be closed as the result is geometrically valid.

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pca006132 avatar pca006132 commented on July 24, 2024

I tried disabling tbb, change Split to use the public boolean API (instead of reusing Boolean3), and enabled address sanitizer. The result is the same.

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pca006132 avatar pca006132 commented on July 24, 2024

I did not optimize the decomposition algorithm, so it tends to generate cuts that precisely touch some triangles. I will try to optimize the algorithm, but it also reveals some issues in our boolean.

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elalish avatar elalish commented on July 24, 2024

Can you be a touch more specific regarding what the overlapping triangles are? Is your only evidence that render? Technically what this library intends to generate is ε-valid geometry, which means there exists a perturbation of the vertices each by less than precision that means all points in R3 have winding number either 1 or 0. Do you believe this condition has been violated? It would also be nice to avoid folds, where triangles become coplanar, but this cannot in general be avoided. Is that the situation?

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pca006132 avatar pca006132 commented on July 24, 2024

The overlapping stuff are just the back faces, verified by meshlab.

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