Comments (4)
sure, this doesn't look too complicated. we don't need the error handling code because we check the variants first. replacing std::get
with std::get_if
should be enough.
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Out of curiosity, what the is the need for OSX 10.13? Can we compile on 13.6 and still run the executable on 10.13?
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Thank you folks for considering this :)
I'm attempting to compile the latest OpenSCAD for my OS X 10.13 machine, and I was told the reason that OpenSCAD support had shifted to OS X ≥10.14 was in part because Manifold required it. I'm a little lost in the weeds, but I thought a good start would be to get the standalone Manifold project to compile on 10.13 and then integrate any changes into the OpenSCAD repository.
I'd be happy to try an executable compiled on 13.6, but unfortunately I don't have access to a machine to compile it myself.
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@elalish Just to clarify: macOS allows you to build binaries for "any" version of macOS, independently on which version of the OS, Xcode etc. you're using. You can use the CMAKE_OSX_DEPLOYMENT_TARGET
setting in CMake for this.
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Related Issues (20)
- triangulator optimization HOT 10
- Python API: batch_hull fails bizarrely HOT 9
- CMake silently downloads Thrust HOT 3
- API Documentation link in README does not exist HOT 2
- GetMesh core dump with SparseIndices too large HOT 16
- better error handling
- Properly handle negative volume meshes HOT 3
- how to properly use runOrigialID
- Better documentation for FillRule HOT 18
- Using Manifold-3d npm package from node? HOT 3
- wasm build problem 'Failed to resolve import "./built/manifold"' HOT 7
- mesh size approximation HOT 21
- Wrong pkg-config package name for Clipper2 dependency HOT 2
- Python created object reports as non-manifold. HOT 3
- Watertightness of Mesh with an Edge Shared by 4 Faces
- vertex halfedge iterator
- Manifold 2.4.5 release tar.gz is incomplete HOT 3
- Vec out of Range HOT 8
- Python binding needs two import call HOT 4
- Manifold Decompose doesn't preserve vertex properties HOT 4
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