Comments (7)
I've just noticed you merged the new triangulator. The described example works with the new triangulator. But it was quite easy to find another example of wrong normals and uvs, so I think the triangulator won't be the problem here. I'll try to prepare another example which shows the problem for the current master.
from manifold.
Here is a new mesh dump which shows the same problem for the current master.
wrong_normals_and_uvs_mesh_dump_2.txt
The problematic triangles here are 17 and 28 which use vertex 8 with inappropriate normal and uv.
from manifold.
are there degenerate triangles in the result? or duplicated vertices at the same position?
from manifold.
are there degenerate triangles in the result? or duplicated vertices at the same position?
How do I check this? I'm using WASM bindings. I have duplicated vertices because I need different normals and uvs for different surfaces, but I set mergeFromVert
and mergeToVert
, so it is manifold.
from manifold.
I think we don't have that API in our js binding because it is only intended for debugging.
For this bug, I feel like it may be related to degenerate triangles or vertices with same position because the normal computation for them are probably not very stable. Can you try if it works if you modify https://github.com/elalish/manifold/blob/master/src/manifold/src/impl.cpp#L70 a bit to ignore edges with length less than precision?
from manifold.
Thank you for the detailed report - this definitely sounds like a bug. The next step will be turning it into a reproducible TEST
; hopefully our RelatedGL
testing function can help here.
from manifold.
I think we don't have that API in our js binding because it is only intended for debugging.
For this bug, I feel like it may be related to degenerate triangles or vertices with same position because the normal computation for them are probably not very stable. Can you try if it works if you modify https://github.com/elalish/manifold/blob/master/src/manifold/src/impl.cpp#L70 a bit to ignore edges with length less than precision?
I've checked the triangle areas by using cross product of the AB and AC vectors. The smallest triangle I could find in a
, b
and a_minus_b
manifolds has area of 1560.33
, so I don't think any of the triangles is degenerate.
from manifold.
Related Issues (20)
- Python created object reports as non-manifold. HOT 3
- Watertightness of Mesh with an Edge Shared by 4 Faces
- vertex halfedge iterator
- Manifold 2.4.5 release tar.gz is incomplete HOT 3
- Vec out of Range HOT 8
- Python binding needs two import call HOT 4
- Manifold Decompose doesn't preserve vertex properties HOT 4
- memory leak when TBB and PSTL is enabled HOT 27
- Triangulate bug: Two separate polygons HOT 5
- [Question] robust geometric predicates, polygon triangulation
- Warning comparison of integer expressions of different signedness
- Modularize Manifold HOT 25
- Build without exceptions HOT 3
- Remove Thrust HOT 19
- How to figure out required size of mem in the C-API? HOT 1
- Crash in Project() HOT 4
- gcc14 build failure HOT 7
- Triangulation issue: Zebra HOT 3
- BSD compiler error HOT 1
- Another Zebra Triangulation issue HOT 6
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