When trying using Anti-Aliasing through DxWrapper, it produces visual glitches. Logs should show what's issue here
<img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/98c3b93a-37f0-4e99-907a-6dbbb171e599" />
[dxwrapper-xr_3da debug logs.zip](https://github.com/user-attachments/files/32696592/dxwrapper-xr_3da.debug.logs.zip)
[dxwrapper-xr_3da logs.zip](https://github.com/user-attachments/files/32696593/dxwrapper-xr_3da.logs.zip)
if game have self AA always use it instead wrappers (any) AA. Because in-game anti-aliasing correctly manages what needs to be smoothed, without affecting the interface or fonts.
I can't recall exactly why, but for this game, it's best not to use any anti-aliasing at all—neither in-game nor third-party. It has a negative effect on something. In my game collection, all forms of anti-aliasing are disabled for all 3 games (SoC\CS\CoP).