Comments (4)
I assume you're talking about cubic Bezier curves, similar to how they might be implemented in CSS?
I think it'd be good to include some hypothetical usage, so here's how I think an API like this could work:
local position = UDim2.fromScale(0.25, 0.25)
local smoothPosition = Bezier(position, Vector2.new(0.17, 0), Vector2.new(0.02, 0.97))
-- 2 control points for cubic Bezier easing curve - starts at (0, 0) and ends at (1, 1)
-- could be replaced by state objects containing Vector2s!
-- X coordinates are clamped between 0 and 1 to ensure one Y solution for every X between 0 and 1
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That's exactly what I'd want. I'd do it how it was done in BoatTween (although there is an error on it) instead of Vector2s though.
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Blocked by #87
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Merging with #87
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Related Issues (20)
- Adjust Oklab gamut clipping to compress chroma only
- Oklab <-> Color3 conversions do not use sRGB transfer functions
- Observer should allow for multiple state objects at once HOT 3
- Typechecking capabilities are dramatically reduced in v0.3 HOT 1
- Should Value:set with force also trigger Computed onChange? HOT 1
- ForValues is not passing 'use' - only value is being passed on the first argument HOT 1
- Fusion for general Lua(u) environments HOT 4
- Support for Roact-like/Class-based components HOT 4
- Allow the Value type to specify what it can be set to HOT 1
- OnChange usage example is the same as the example for OnEvent
- Generalised value destruction HOT 16
- New state objects downstream from in-progress updates see inconsistent dependencies HOT 16
- NaN values break springs HOT 1
- Error boundaries HOT 1
- Look into fuzzing as part of our testing suite
- Add explanations and breakdowns of example place files
- Spring/Tween flickering with hydrated reference HOT 2
- Seems that Fusion 0.3 rbxm file is marked as 0.2 HOT 2
- Add unit tests for NaN self-similarity
- Computed does not capture dependency when Value created inside the callback HOT 2
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