Comments (2)
In the Project Settings you can add one or more projects to be the source
of the current mod. This way, the files of those projects will appear in the Project tree, and you can import the folder you want to your mod using the Modify button.
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Thanks, man.
from sporemodder-fx.
Related Issues (20)
- Removing search should keep the project tree where it was HOT 1
- [BUG] Effect screen decals are invalid after packing
- Disappearing FNV Hash option
- Renaming a file while it is off-screen in the project manager breaks renaming
- [Request] A "Clean Mod" option to remove the mod project files from the game after they're built.
- Errors on 3.0
- Parts not showing up
- Specific tent models become transparent when unpacked an re-packed
- Two different Group IDs have the same alias HOT 1
- Add support for 6 sided .RW4 files
- Uncompressed DDS's disappear on RW4 models after saving
- Support of `0x3` version of Swarm baked files, converting to `0x4`
- Add Ctrl+D shortcut to duplicate lines in files
- Blank Error Message HOT 2
- [Request] Ability to read and modify `.0x366A930D` -type files
- Global variables for ArgScript
- I can't open this program on windows 10
- The problem is that there is a space in the file name. The solution to this problem is simply to put a low dash (underscore) between The and Grox. The_Grox~.crt, in addition, you need to remove the ~ character. After all the manipulation, your string should look like this:
- Easy ability to change the interface language of exe and Java
- UGGGGGGGGHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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