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Emik's Projects

.ddl icon .ddl

Extended Essay - .DDL Project: Loading assemblies based on runtime logic from compile-time code without any reflection overhead.

absence.fody icon absence.fody

Removes unused private/internal types during compile-time.

botcar icon botcar

A Discord bot to post drip car meme videos, track scoring, and display leaderboards.

canvas icon canvas

Backend for "The Canvas": A Keep Talking and Nobody Explodes modded module

corert icon corert

This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.

divorce.fody icon divorce.fody

Moves nullable constraints to comply with older Mono frameworks (e.g. Unity 2017) allowing you to use NRTs.

emik.morsels icon emik.morsels

C# code bits of internal implementations that are shared in projects. Meant to be used alongside Absence.Fody.

emik.net20records icon emik.net20records

Adds C# 9/10's record/record struct support for .NET Framework 2, 3, and 3.5.

emik.results icon emik.results

Contains the Result type; A type representing either a success value or failure value.

emik.rhainterop icon emik.rhainterop

Bridge between Rhai and C#. Allows you to invoke and receive values from scripts.

emik.unions icon emik.unions

Contains the functional programming paradigm; unions in both disjointed- and tagged flavors.

emikbasemodules icon emikbasemodules

Helper and abstract classes to automate and shorten your code for creating modded "Keep Talking and Nobody Explodes" modules.

emikmodules icon emikmodules

An assortment of unique modded modules created for the game "Keep Talking and Nobody Explodes".

hexvariants icon hexvariants

A set of hexOS-themed modules for KTANE, made possible with the help of Keep Coding and Nobody Explodes.

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