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emoose avatar emoose commented on May 28, 2024

You can try renaming the DLSSTweaks dxgi.dll to a couple different filenames, the INI has a list of the supported ones - the XInput names usually work in the majority of games, might try adding support for more names to that soon too.

You might be able to load DLSSTweaks as a plugin to one of those other mods too, eg. with ReShade if you install the Addon-enabled version, you can set reshade as dxgi.dll, then rename DLSSTweaks to dlsstweaks.addon (no .dll extension), and that does seem to let it load us in (reshade does mention an error with addons on startup though, and log says that it's unloaded us, but it seemed to still work fine in my quick tests - tried looking into making it a proper reshade addon so the error would go away, but didn't have much luck with it yet)

There's some more options we could explore with loading extra DLLs after our own, could add a section to INI where you can specify a list of DLLs that we should load in after us, not sure how many other DLL mods that would actually work with though, will have to try testing things out with that soon.

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Fooughhy avatar Fooughhy commented on May 28, 2024

Oh, wow. Thanks for the input! Have asked this question in a couple of places (e.g. on reddit) but haven't had any answers. I did not know of this feature for Reshade (I have prompted to use SpecialK instead of Reshade since it can be a bit cumbersome to get them to work together). Though for Hogwarts Legacy it does seem like they work together, if SpecialK uses the d3d12.dll file instead (and SpecialK is hooked globally).

But that addon feature seems nice. I will try it out!

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ubertrojan avatar ubertrojan commented on May 28, 2024

Hey, I'm wondering if this can be use for Assassin's Creed Odyssey. There's a version for Skyrim but I'm not really sure on how to implement it on AC:O.

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