Comments (10)
Wrapping of any api on top of another is already demigod stuff, and people with that expertise don't swim in free time. Though I'll grant there is a non-trivial chance that for some crazy reason this actually couldn't be possible too.
Anyhow, here you are enjoy.
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i think this tool only supports games that use dlss 2 or newer. dlss 1 works completely differently.
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You have better chances trying with DLSS2FSR/OptiScaler
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These only work for games utilizing DLSS v2, not DLSS v1.
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If they don't, I see no reason they couldn't?
The "work" the nvngx dlls do may be custom tailored to the game, but presumably their interfaces are still pretty generic (if somewhat different from newer versions and possibly undocumented).
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DLSS v1 and DLSS v2 work entirely different. No mod or project currently available on this Planet that works for DLSS v2 does also work for DLSS v1. Sadly.
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DLSS v1 and DLSS v2 work entirely different inside, yes.
Nonetheless DLSS v1 was more advanced than (say) FSR v1 and it wasn't just a spatial upscaler.
The api interfaces to be provided with motion vectors information must be there, and chances are they may be at least enough for FSR v2.
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A banana thrown into the sands of a desert is more advanced than FSR v1.
Yet, there has been no one ever so far wrapping DLSS v1 to something more advanced.
(And by "advanced" I exclude everything related to any FSR version available by now as they all look ugly.)
What we need is a demigod dev to wrap DLSS v1 to v2 or even v3+FG, but that will most probably never happen.
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https://steamcommunity.com/app/637650/discussions/0/3810656958842436931/
https://steamcommunity.com/app/750920/discussions/0/3120409925874436297/
beeradmoore/dlss-swapper#118
There's slightly conflicting information, but I seem to understand that you could swap the MHW dll with the one from other 1.x titles (possibly even including release day Control too).
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I tried swapping the DLL with others last year, when I was testing around. It indeed works with swapping with other DLSS 1.x-Versions, but it doesn't make much of a difference.
DLSS 2 would be lovely, but trying to swap it with a 2.x-DLL will just make DLSS unavailable in the game.
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Related Issues (20)
- Loading DLSS from single updatable location (no DLSSTweaks required) HOT 31
- Appears to cause access violation error in Cyberpunk 2077 HOT 4
- DLSS external config / tweakables (without DLSSTweaks)
- DLSSTweaks works with Final Fantasy XIV Dawntrail Benchmark HOT 1
- DLSSTweaks works on Rainbow Six Siege but Wrong Preset? HOT 1
- Dragon's Dogma 2 update broke it HOT 1
- Force on DLSS Frame Generation and Ray Reconstruction HOT 1
- Developmental DLSS - Jitter options
- Works on Cities Skylines II [v1.1.2f1] - [DLSSTweaks 0.200.8.2]
- Change PerfQual from DLSS Ray Reconstruction
- [Non-Issue] Doesn't seem to be working with Star Citizen
- Streamline Wrapper, update too ? HOT 3
- Horizon Forbidden West / Burning Shores have no issues with this
- Rainbow six siege anti-cheat (Battleye)
- Adding Github actions to this repo
- MW3 forces preset A regardless of what preset is set in dlss tweaks/nv profile inspector globally
- DLAA looks worse than DLSS in Watch Dogs Legion?
- FFXIV Dawntrail broken quality levels HOT 1
- Failed to find place to patch HOT 1
- DLSSTweaks not working with Nobody Wants to Die (Unreal Engine 5) HOT 2
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