Comments (7)
Could you try using ForceDLAA with the build at #2 (comment)?
There was a small issue with the hook code which that build also includes fix for, might help some games that had black-screen issues like this, but not completely sure.
(if that still don't work, you could try just setting one of the quality levels to 1.0 instead, maybe game doesn't like all of them being forced to 1.0 but forcing just 1 would be fine)
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same issue with the following config:
[DLSS]
ForceDLAA = true
OverrideAppId = true
[DLSSPresets]
DLAA = F
and with the following config:
[DLSS]
OverrideAppId = true
[DLSSQualityRatios]
Enable = true
Quality = 1.0
[DLSSPresets]
Quality = F
(screenshot from the last one)
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Check if it works with any ratio other than 1. Try 0.95 for example. Mortal Shell is game that refused to work with DLAA or 1, but it does with any other ratio. ForceDLAA should be false of course
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Correct me if I'm wrong, but doesn't Monster Hunter Rise have native DLAA support?
edit: Yep, it does. (in the anti-aliasing section)
from dlsstweaks.
Correct me if I'm wrong, but doesn't Monster Hunter Rise have native DLAA support?
edit: Yep, it does. (in the anti-aliasing section)
You are indeed correct. I guess we can close this issue?
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FWIW: without DLSSTweaks the native DLAA in this game defaults to the "D" preset, so this tool is still useful to get the "F" preset.
edit: OverrideAppId = true
is needed to get DLAA = F
.
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Yeah guess we can close this then, kinda weird that the in-game DLAA worked while our forced version didn't though, guess maybe something about it confused the game.
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