Comments (4)
@ethanaobrien; we might need to revisit that discussion on mouse capture.
Thinking we do this:
- provide an option to enable mouse capture on canvas click - this option should have a corresponding variable exposed to the host page (default false)
- if that first option is enabled, then provide another option to enable auto-capture - this option should have a corresponding variable exposed to the host page (default false)
Mouse capture is a requirement for many platforms, and mouse capture means that we don't have to do any funky scaling to match the host mouse movements to the emulation.
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Yeah that works, we do also need to pass device ids to retroarch for lightgun/mouse related items too in the end
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Great :) I'll build out the mouse capture functions this week, but I'll have to have a chat with you around the device id component.
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Work to complete will be in #788
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