Comments (9)
Yes, that would qualify as a bug. Right now the AI will ask for help from ships of its own government if it is disabled, but I should expand that so it also asks for help from any friendly ship with enough fuel to spare, if it is stranded.
As a work-around, it's possible that if you save and reload the game, the stranded ship will magically refuel itself. I'm not sure if that will work, though.
A third option would be to equip your ship with some weapons, disable your own escort, and board it - if you do that with enough fuel in your tank, I think you'll transfer some over. Not an elegant solution, though.
from endless-sky.
Interesting workarounds :-) In the end I used a saved snapshot that was only ~10 game days earlier or so, so I could retrieve my second ship.
from endless-sky.
I've checked in changes that ought to make your ships (and all other ships, too) ask for help from other ships if they run out of fuel. I tested it with a Star Barge in an uninhabited system and verified that it called over a merchant ship to help it. But, given how complicated the AI can be this should probably be tested a bit more before we conclude that it's working and has not introduced other bugs.
from endless-sky.
Great! I'll check that in and play a bit to see if I find regressions.
from endless-sky.
It's working fine for fuel refills AFAICT. I now have issues with getting my secondary ship repaired after it got disabled during a fight. Even on friendly systems with a lot of traffic, the AI does not seem to call for help.
from endless-sky.
The AI will only call for help if there are no enemy ships in system. But, you can repair your own ship: just press Shift+` (or whatever your "target next" key is) to cycle through your ships. Or, if you press the board key, and no other ships are disabled, it will select your own ship to board.
from endless-sky.
Ah nice! I guess the function of the Shift modifier to manage one's own fleet needs to be better documented. I don't see the binding for the board key either in the preferences menu, I guess it should be added there.
from endless-sky.
I added a small side pane in the preferences panel, next to the targeting keys, describing their alternative behavior if the Shift key is pressed. I also added the board command to the preferences screen.
from endless-sky.
Works fine, thanks for that! I guess the issue can be considered fixed by 0b889cf.
from endless-sky.
Related Issues (20)
- Fleets assigned to a system their government is restricted from will not behave correctly HOT 1
- Remnant: Cognizance 28 HOT 8
- Plugin checkbox click zone misaligned HOT 1
- Afterburners cause issues with turning HOT 5
- Audio bug HOT 2
- how to get navy license HOT 1
- Should all merchants help you while you're playing the Free Worlds campaign? HOT 1
- Add reverse thrust stats to the ship movement stats HOT 7
- Government Modding Error with Reputation Keyword HOT 3
- [Bug] Far Osk 27 weapon capacity comparison HOT 10
- Antimissiles: More options than Antimissile Damage HOT 5
- Content: Scanning by the authorities is rare in Syndicate, Deep, and Free Worlds space HOT 6
- Have fleet AI anticipate when a ship will be disabled by shots already fired HOT 7
- Add missing mission location info to Remnant mission description HOT 5
- Variable inconsistency between Patir Mystery and Cognizance
- Adjust minimap UI to make it easier to differentiate between objects HOT 3
- bad time format string in saved game tooltip HOT 4
- [Mechanic] Weapon Warmups / Charge Times HOT 4
- Selecting minables by value may prefer less valuable targets over very valuable ones needing high prospecting
- Request: Automatically unpark a ship if it is moved to position 1 in the fleet list HOT 2
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from endless-sky.