Comments (3)
I knew it! Bug hunters are doing drugs!
from endless-sky.
And, it's a good thing too, because this is the second bug that the more amoral beta testers have found in the drug missions. :)
I guess I'll have to add a "never disabled" ship attribute that makes its "disabled" hull level equal zero so that it is always killed outright rather than disabled.
from endless-sky.
This should be fixed in commit e561046. The hallucinations can no longer be disabled, and no longer run away once you damage them either.
from endless-sky.
Related Issues (20)
- Do something on Game Over HOT 22
- Various wiki issues HOT 3
- The `require "Jump Drive"` vs plugins problem and a possible solution approach? HOT 3
- Outfit licenses propagated incorrectly and repeatedly to ships HOT 2
- Library error preventing game from launching on NT 5.2 HOT 1
- Update the game's description on Steam/GOG
- Continuous - Freeze in new system HOT 1
- Allow minables to spawn effects while alive
- An approach to cargo space and the shift from early game to late in what is valuable and what is crud HOT 5
- Capturing a Fighter Reduces Crew even when Docked HOT 5
- View message log shortcut is missing from wiki HOT 1
- Better tractor beam speed management HOT 4
- Add command for cycling through hostiles
- Add command for cycling through disabled friendly, non-escort ships
- Add a way for governments to care about the cost of their ships that you destroy instead of just the crew HOT 2
- Allow the creation of "aura" weapons that deal AOE damage around the weapon's hardpoint HOT 2
- bug: Hail panel does not preserve animation attributes HOT 9
- wormholes break fleet auto-pilot (shift J) HOT 5
- In H2H combat, calculations should always be your attack vs their defense and vice versa HOT 19
- "Local" death sentence HOT 14
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from endless-sky.