Comments (3)
This is clearly mentioned in the wiki page:
It is important to note that tiers are not a concrete way to say that "every ship or outfit from X must be better than every ship or outfit from Y because X is of a greater tier than Y." Tiers are instead a general guideline as to the strength of various factions. Lower factions may still have ships or outfits that are "stronger" in some respects than higher factions, and factions of the same tiers should not be neck-and-neck in all ways.
from endless-sky.
The Tier system is not canonical, and honestly, serves to cause more arguments than anything else. It's also wrong; or at best denotes information that is often interpreted wildly differently by different people.
We'd all be better off if the Tier framework was deleted entirely.
from endless-sky.
I think the tier system as it exists is a good way to balance content creation. Since the GitHub wiki exists primarily for content creators, I don't think the tier system should be removed. However, I'm not sure if it's really necessary for every race to be listed there in full. As Zitchas said, there is some fluidity. Human tier increases slightly as a result of the campaign, Remnant somewhat more significantly. Those numbers are ballpark estimates and, I think, are more meant to make sure that no one makes a Hai ship that is way more powerful than a Coalition one.
from endless-sky.
Related Issues (20)
- Idea: Standardise the leave/done/depart text and hotkeys HOT 10
- Allow Mission Escorts to Attack Tribute Fleets
- [Bug] Reduced image quality in Water4 caused by #9459 HOT 3
- In the new Quarg conversation, there is a broken dialog chain HOT 1
- Replacing Fighters on the Fly
- Mission pointers on map should be per mission not per planet?
- In Remnant Cognizance 29, the mission can fail to update if you leave your fleet in a different system. HOT 3
- Add Mineable Asteroid Information to 'Local Map' information HOT 5
- Impossible to arrive at trial during war with Empire HOT 1
- Departure flight check may show slightly confusing warning HOT 2
- FW Syndicate Extremists 1B quest breaks when no passenger space is available on flagship HOT 2
- Keywords / Filters to select groups of ships in datafilecontent HOT 2
- (more persistent) states (state machines) for active ships HOT 1
- Alternative "burst mode" that shares a burst amongst multiple copies of a weapon rather than individually
- Don't display the "you have missions that require landing on [planet]" notice for bounty hunter missions HOT 8
- Bounty hunter missions are not removed from your mission list as soon as the mission is completed (only after landing) HOT 7
- When auto-selecting which ship to board, the order of these ships should be (Marauder) Quicksilver > Bounder > Arrow HOT 3
- I don't feel part of pull request #9399 is a bug HOT 4
- Request: add the ability to click-and-drag to reposition multiple selected ships at once in outfitter and shipyard HOT 2
- Add an empty state to the Messages panel
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from endless-sky.