Comments (6)
I think we dont need to go in details about it, a ship being modified by multiple plugins is unlikely anyway (and if one overwrites the other we can still say both plugins affected it)
We could just say "affected by plugin X" for all plugins that mod it (or just the last one), code-wise that'd be easy and player-wise its all we need?
Edit: for clarity, plugins will overwrite things if they dont specify "add"
from endless-sky.
If a plugin wants to identify its own content then that plugin could add a line to the descriptions of its content, but I don't think that this should be something that is forced upon all content in the game. If someone is reporting a bug, they should have an understanding of what content is added by the plugins they have installed. If someone suspects that the bug is vanilla, they should attempt to reproduce it on a vanilla save.
Information about planets etc. could be included in the bottom of the planet description panels.
This planet comes from plugin XYZ
Planet descriptions are limited in how long they can be before they overflow the UI. Forcefully adding a new line to every plugin planet description could very easily overflow the UI for existing plugins, and would reduce the amount of description space that's available for future plugins.
from endless-sky.
This could be challenging given that ships/outfits/missions, etc., can be edited/added to by multiple different plugins.
Say there's a vanilla ship that gets overwritten by one plugin and then has its stats edited by another plugin; what should the tooltip say? It's a vanilla ship but replaced by a plugin one, with the stats from another plugin.
Remember that the change from either plugin could be as small as a tweak to the sprite or as large as a total replacement.
You'd need to differentiate between what plugins have edited something and how much each has changed and display that in a way that makes sense to the user.
Otherwise, you get a situation where you're displaying incorrect information to the user, like saying that a vanilla ship was added by a plugin when, in reality, the plugin just edited some of its stats.
Or saying a ship is vanilla when it was completely overwritten by a different ship from a plugin.
from endless-sky.
Maybe just for unique items then. IDK Not "unique" 1
but as in unique from a plugin.
If it's too challenging then don't worry too much about it. I was just making an observation that might have a solution.
from endless-sky.
I have question but first lets use set up an example.
Vanilla Falcon
- plugin 1 increases shields
- plugin 2 adds extra guns
- both plugins are installed
What will the player have available in game?
- A - vanilla falcon
- B - falcon with more shields
- C - falcon with more guns
- D - falcon with more shields and guns
- E - ( A, B, and C )
How does the game engine determine which version of the falcon to use?
Could the game engine compare everything available and tag only the items that do not match what's in vanilla? Then only the tagged items would get a tool tip. Would the work load be too high and cause performance issues? Sorry, I'm not an experienced coder.
from endless-sky.
Edit: for clarity, plugins will overwrite things if they don't specify "add"
Thanks
If I understand this correctly, plugins will overwrite vanilla, but what order do plugins get loaded? I would just like to understand.
code-wise that'd be easy and player-wise its all we need?
Now, that's the answer I was hoping for.
from endless-sky.
Related Issues (20)
- Idea: Standardise the leave/done/depart text and hotkeys HOT 10
- Allow Mission Escorts to Attack Tribute Fleets
- [Bug] Reduced image quality in Water4 caused by #9459 HOT 3
- In the new Quarg conversation, there is a broken dialog chain HOT 1
- Replacing Fighters on the Fly
- Mission pointers on map should be per mission not per planet?
- In Remnant Cognizance 29, the mission can fail to update if you leave your fleet in a different system. HOT 3
- Add Mineable Asteroid Information to 'Local Map' information HOT 5
- Impossible to arrive at trial during war with Empire HOT 1
- [Mechanic] Weapon Warmups / Charge Times HOT 4
- Selecting minables by value may prefer less valuable targets over very valuable ones needing high prospecting
- Request: Automatically unpark a ship if it is moved to position 1 in the fleet list HOT 2
- [Balance] Afterburners as Engine Multipliers HOT 5
- Request: Add an outfit that adds gun and turret ports HOT 12
- Don't display the "you have missions that require landing on [planet]" notice for bounty hunter missions HOT 8
- Bounty hunter missions are not removed from your mission list as soon as the mission is completed (only after landing) HOT 7
- When auto-selecting which ship to board, the order of these ships should be (Marauder) Quicksilver > Bounder > Arrow HOT 3
- I don't feel part of pull request #9399 is a bug HOT 5
- Request: add the ability to click-and-drag to reposition multiple selected ships at once in outfitter and shipyard HOT 2
- Add an empty state to the Messages panel
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from endless-sky.