Comments (5)
You're more across collections and the error system so I'll leave this with you :D
from space-engineers-utilities.
this is checkbox, not eye unchecking, so excluding from view layer, according to the popup. Need to investigate what the difference is to determine what to do. I'd say when it's just hidden via eye it should probably be exported anyway (test whether this is possible). But it still needs to throw an error if the collection is unticked in the checkbox.
from space-engineers-utilities.
I hate this.
mainLayerCol = context.view_layer.layer_collection.children['SEUT'].children[collections['main'].name]
if mainLayerCol.exclude == True:
self.report({'ERROR'}, "SEUT: Collection 'Main' excluded from view. Export not possible. (017)")
return {'CANCELLED'}
This will catch the issue for main export but if the user moves main to anywhere else it's fucked.
from space-engineers-utilities.
I need to recursively search through all view_layer collections for the relevant one and then check whether it's excluded or not.
from space-engineers-utilities.
This needs to be added to the other export operators aside from main still
from space-engineers-utilities.
Related Issues (20)
- Rework text wrapping code HOT 1
- Rework internal material handling
- Amend complete import with external HKT path & verify facing
- Make SEUT not care about converted texture format at all.
- Empties lose custom properties when exporting HOT 1
- specific settings for importing SE character
- Character modding error prevention
- A way to link non-subpart scenes too (rotors for example)
- Add more errors / warnings around custom materials
- Various Planet Editor bugs
- discription on piston subpart 2 & 3 incorrect
- SEUT material import does not work with Blender 3.5 and SEUT 1.1.0-alpha.2 HOT 2
- Blender 3.5 import error HOT 1
- Change to fix position function HOT 1
- Error when following instructions youtube (Chipstix213) and Altasian.net HOT 1
- error on init scene HOT 1
- Switch bounding box rendering to gpu for Blender 4.0 compatibility HOT 1
- Bounding Box says it is on but doesn't show in view HOT 1
- Missing error handling for incompatible "compound" physics shape
- Exporting A model with Large > small Breaks Weaponcore Turrets HOT 1
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