Comments (1)
MatLib libraries didn't appear to be linked (I checked), thus no materialrefs, and the materials didn't have the nodes named to the addon's requirements, hence no custom material entries either.
This is likely unavoidable and will just require people to remap to library materials.
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Related Issues (20)
- Rework text wrapping code HOT 1
- Rework internal material handling
- Amend complete import with external HKT path & verify facing
- Make SEUT not care about converted texture format at all.
- Empties lose custom properties when exporting HOT 1
- specific settings for importing SE character
- Character modding error prevention
- A way to link non-subpart scenes too (rotors for example)
- Add more errors / warnings around custom materials
- Various Planet Editor bugs
- discription on piston subpart 2 & 3 incorrect
- SEUT material import does not work with Blender 3.5 and SEUT 1.1.0-alpha.2 HOT 2
- Blender 3.5 import error HOT 1
- Change to fix position function HOT 1
- Error when following instructions youtube (Chipstix213) and Altasian.net HOT 1
- error on init scene HOT 1
- Switch bounding box rendering to gpu for Blender 4.0 compatibility HOT 1
- Bounding Box says it is on but doesn't show in view HOT 1
- Missing error handling for incompatible "compound" physics shape
- Exporting A model with Large > small Breaks Weaponcore Turrets HOT 1
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